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J0hnC0nn0R

6
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1
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A member registered Sep 18, 2020

Recent community posts

Alright, thanks I'm assuming your just teleporting the entire actor...if that's the case then there may be some other logic that is causing it. I'll try that out and then go back through and double check. Thanks for the support on this.

Thanks, the function is 'Teleport', for the life of me I can't figure out how to get it to stop breaking...there is a good deal of other stuff I'm doing too so if it doesn't do it on your end I would be interested to know, at least then I would know it's not the act of teleporting but I'm fairly sure that's what is breaking it.

I should mention that it stops if I disconnect the Physics Dampening from the Event Tick after teleporting. The second I re-enable it the character falls through the floor.

We'll I was just teleporting the player to the checkpoint. Is there a way to fix that issue after teleporting him? I tried several things and couldn't seem to fix it. Like I tried SetConstraintReferenceFrame amongst other things to try and fix it as well as disabling physics and re-enabling afterwards. I tried resetting the Physics Constraints as well.

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This has a game breaking bug...A really serious one. That Physics Sphere you use to dampen motion....when you add a respawn system to this and try to teleport it to a checkpoint, the Physics on the Physics Sphere completely breaks...even if you disable physics on it I can't find a way to fix it....seems that it may be related to the hack you used to decouple it from the Capsule Component. What happens is the Capsule component will remain where it is but the Physics Sphere will drag the Mesh along with it down through the floor

Update: It may be related to the Physics Constraint

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Run's great on my RTX2080 Ti XD lol. This is truly amazing, I'm going to have to try and figure out how to do this. I loved how those 2 games had the terrain manipulation setup like you did here, it turned out great. Too bad it's not open source, that would be pretty cool to see how you did it.